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Gaming the Past Summary ¹ PDF, DOC, TXT or eBook Les to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis Chapters cover the core parts of conceiving planning designing and implementing simulation based lessons Additional topics covered includeTalking to colleagues administrators parents and students about the theoretical and practical educational value of using historical simulation gamesSelecting simulation games that are aligned to curricular goalsDetermining hardware and software reuirements purchasing software and pre.Free download Å PDF, DOC, TXT or eBook ¶ Jeremiah B. McCall
Gaming the Past Summary ¹ PDF, DOC, TXT or eBook Paring a learning environment incorporating simulationsPlanning lessons and implementing instructional strategiesIdentifying and avoiding common pitfallsDeveloping activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new mediaAlso included are sample unit and lesson plans and worksheets as well as suggestions for further reading The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Interne.
Jeremiah B. McCall ¶ 4 Free download
Gaming the Past Summary ¹ PDF, DOC, TXT or eBook Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes As the games and learning field continues to grow in importance Gaming the Past provides social studies teachers and teacher educators help in implementing this uniue and engaging new pedagogy This book focuses on specific examp.
- Gaming the Past
- Jeremiah B. McCall
- 20 April 2020